![]() Bread&Butter specials are now affected by Damage Dampening, while super moves are not. re evaluated basically every damage value in her moveset. by default, this supports Apocalypse, Onslaught, Master Hand and Abyss per p2name ="x" Names for affected characters can be set in Statedef -2 (overrides.cns). These moves can now also affect boss type characters. Every move that can bounce also has now a secondary hitdef to prevent whiffs due to coding. (There may still be some jank left in this) Bouncing height is now -30 due to consistency issues with it when superjumping #HOW TO CHANGE PORTRAIT MUGEN CODE#The original code has sometimes issues with multiple bounces (especially of the same kind, as I've learned when working on Black Widow) Bolstered the original AvX code a little as a safeguard. You can wall bounce and ground bounce an enemy once each per combo. Floor bouncing hight had to be raised to prevent inconsistencies from bouncing. Her jHP now bounces enemies off the floor. This can set up/extend combos that QCF K cannot. Her sHP now wallbounces, if close enough to a wall. It has slow startup but is invincible all the way through. The move is a copy of her QCF K energy blade and is functionally the same. added a hyper combo finish BG, sprites by Winane shortened liedown time considerably (from 120 -> 30) QCF KK deals more damage and has negative vel so it "sucks" enemies in to prevent them from accidentally escaping the chain QCF k is slightly easier to hit, also bumped priority to 6 from 5. gave sHP very slightly more vel to make hits and follow up more consistent updated hittimes on basics, should be more consistent for comboing You can still easily finish off your combo chains with either Heavy Artillery or Widow's Dance, the latter coming out lightning quick since Himegami's update. For those who are not back on their feet quick it's a nasty surprise. It's less effective against opponents that have a short lie down time or use recoveries of any kind,īut it also gives her some more unique tools to deal with the opposition. The details however are a bit different since you can now wallbounce an opponent twice and scoop them up from the ground with Deadly Legs Heavy or cWK. Also, she is more strictly ground based and doesn't combo well in the air. General gameplay is unchanged from Himegami's update. Can of course be re-enabled if you so choose. changed around a few ground and air.hittimes Overall juggle points of 15 remain unchanged. cWK can now OTG but increased cost to 2 juggle points. changed around a good bit of AvX bounce code to make this possible sHK and sHP follow up can both wall bounces, as well as QCF HK Black Widow can now wall bounce an enemy twice. Please refer to each character's readme file and Swankys_edit file for more details, gameplay, and possible combo breakdowns. Hyper Combo Finish BG sprites by Winane // Original AI codes and Hyper Combo Finish sound by Mystik Blaze // Scarlet Witch by ZVitor, Warecuz, Arkady, & Acey // #HOW TO CHANGE PORTRAIT MUGEN FULL#These are full characters, no additional files needed.īlack Widow by Arkady, NIco & Hyper, edited by Himegami, Palettes by AlanHoult & Yolomate //Ĭaptain Marvel by ZVitor - ReSprite and Edit By Abnerrse4, - Palettes by Yolomate // Contains the assorted character edits as originally released on MFG forums. ![]()
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